Hi, There were a few of you who were curious about how I did this artwork. And it is for you guys that I am taking some time from my studies and work that I am dedicating to. This here is the base render I did in I-ray inside Daz Studio. I will not be explaining much about how I set up this render... suffice to say that I like to experiment alot. I usually start from the theme of the artwork and I sort of design the character with the help of assets I have purchased in Daz Studio or Renderosity and create the pose I want to portray in the scene. The props are also weighed in and lots of morphs n testing with textures to lighting take place. Once the ideal set up is ready, I do 2 types of render, the base first, character via canvas. I make another 3 canvas renders of different robot bodies in the same pose to be used later in layers in Photoshop. Other than that a render of the hair separately too. I then set up all my layers in Photoshop. I first work on the shadow to fix
The Ball Is In The Bag
Playing a little with dForce in DAZ Studio.
>>>Version Française ici.<<<
I make this quick tutorial at the request of ~Loplasticien (https://www.deviantart.com/loplasticien) who wanted to know how to "simulate the dynamics of a ball (solid) in a bag (fabric) subject to gravity" with DAZ Studio and dForce.
I explain here the approach that I would adopt for this project using only the basic primitives of DAZ Studio. For a more successful achievement it would be necessary to go through a modeler like Hexagon. But the principles, as I explained them in my previous article, dForce experiments, remain the same. Here is a quick summary:
dForce Experiments
(Wow! This sounds like a sci-fi thriller title!)
Hi users of DAZ Studio,
I don't know about you, but for me dForce was by far the most awaited feature in DAZ Studio. So I have played with it for a while, and now it's time to share the tips I discovered. But first of all, if not yet, please read carefully this post in DAZ forums. This article is for those who are already a bit familiar with DAZ Studio, who have a minimum understanding of dFotce and know where to find its settings. If you're an expert, please keep on reading, perhaps you will find information that will surprise you anyway.
How to prevent dForce from explo